banner



Rampant space particles might be behind eight-year-old Mario speedrun glitch | PC Gamer - stephensonasciage

Rampant space particles might be rump viii-yr-old Mario speedrun glitch

Mario pointing at an illustration of a supernova destroying planets
(Paradigm deferred payment: Future / Nintendo)

Talk about the butterfly force. When something goes wrong (or indeed in good order) with your PC, cosmic rays aren't exactly the first phenomena that spring to nou. Only once you've ruled unstylish software bugs, and established that a computer hardware fault isn't the culprit, there's a very real hypothesis that altissimo DOE radiation from supernovae could cost to rap for your game character's wandering behaviour, or that random Blue Screen of Death.

Youtube's Veritasium detailed in a recent video how cosmic rays could be spicing up your subject field encounters—for better or worse. As Dr. Leif Scheick, Rule Organize in Radiation Effects at National Aeronautics and Space Administration's Jet Propulsion Lab, confirms: "An upset there, a transient there, can alter the function of these devices," he explains. "So a blue screen of death that you mother, might actually receive been a neutron Beaver State whatnot."

A bluish screen of death that you get, might actually have been a neutron or whatnot

Dr. Leif Scheick

I'm sure this article will be followed by a slew of speedrunners blaming their misadventures on radiation exposure, only who's to say they're wrong?

As a matter of fact, unitary Super Mario 64 speedrunner has, quite convincingly, attributed what was an manifest bug to the interference of cosmic rays.

Back in 2013, during a speedrun through the 'Tick Tock Clock' level of Super Mario 64, drug user DOTA_Teabag's case shot suddenly upwards finished the level and onto a higher political program. Flatbottomed subsequently a $1,000 bounty was put out by pannenkoek2012, none one managed to replicate the plain glitch. That is, until the equivalent user came out 6 years later with proof that placed cosmic rays at the forefront of befuddled minds everyplace.

With a individualist flake flip that swapped a i to a home in Mario's vertical position coordinate, the user's handwriting had finally managed to repeat the up warp. The most likely case for the original error, then, must make up cosmic rays—seems legit. But to understand how this could mayhap pass off, and why IT's unlikely to constitute radiation from other sources causing the issue, we need to go posterior further.

In 1978, twin spontaneous bit somersault issues were patterned when Intel discovered the ceramic encasing for it's 16 kilobit DRAM had been unprotected to radiation. This was due to the company's fab having been built just downstream of the Cat valium River Uranium John Mill, Utah.

Intel's Drachm was encoded by ones and zeros, dictated either by an petit mal epilepsy or presence (respectively) of electrons stored in semiconductor wells. It was disclosed that even trace amounts of uranium and thorium in the DRAM packaging would cause bit flips, as alpha particles—the very corresponding saved in cosmic rays—passed through the chip. These scallywag particles barrel conservative through the silicon, creating electron whole pairs, and free charge carriers, which could well flip-flo a one over to a zero, simply by causing an accumulation of electrons in the semiconductor well. This is known as a Man-to-man Case Disordered (SEU).

Subsequent tests showed a positive correlation 'tween alpha particle exposure and SEUs, and semiconductor manufacture processes take since been adapted to keep the encasing ceramics from affecting chip functions. That means the likelihood of SEUs today being caused by radiation in buffalo chip promotion is bad low, but the potential for cosmic rays to interact with tech still stands—however rare this may make up.

And because semiconductors have continued to decrease in size of it complete the age, and so increases the likelihood of a passing alpha subatomic particle having enough charge to cause an unexpected number flip.

Tips and advice

The Nvidia RTX 3070 and AMD RX 6700 XT side by side on a colourful background

(Image credit: Future)

How to buy a graphics card: tips on purchasing a graphics card in the barren silicon landscape that is 2021

Information technology gets really scary when you consider what a single SEU john do to an aeroplane's flight traffic pattern. The higher you go away, the high the radiation syndrome count from natural object rays, so the high the likelihood of the flight computer being jostled away spiritual world forces. Likewise to what happened with DOTA_Teabag's Mario character, one flight from Singapore to Perth in October 2008 encountered a scra flip which caused altitude info to be mislabeled.

Instead of in the lead warping, the plane took a nose-dive.

In 20 seconds the plane dropped 656 foot, flinging everything—and everyone—in the cabin against the ceiling. Many of the planes passengers were injured, and anti-radioactivity regulations have directly come into effect that protect against SEUs in aeroplane, rocket and heavenly body probe chips.

But while aeronautical and astronautical tech is swaddled with layers of protection against those galling cosmic rays permeating the universe, your PC could really substantially be capable to the following cosmic meet.

Sadly, though, it probably won't conspire to give you an edge during your next Big Mario 64 speedrun.

Katie Wickens

Have intercourse sports, Katie would quite watch Intel, AMD and Nvidia go at it. She tin oftentimes personify found admiring AI advancements, sighing terminated semiconductors, or gawping at the latest GPU upgrades. She's been obsessed with computers and nontextual matter since she was small, and took Game Art and Design risen to Masters level at uni. Her thirst for illogical Raspberry Principal investigator projects will ne'er live sated, and she will stop at nothing to spread net safety cognisance—down with the hackers.

Source: https://www.pcgamer.com/cosmic-rays-cause-tech-bit-flips-blue-screen-of-death/

Posted by: stephensonasciage.blogspot.com

0 Response to "Rampant space particles might be behind eight-year-old Mario speedrun glitch | PC Gamer - stephensonasciage"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel